Interessant ist vor allem der "by accident"-Absatz:
-The original Quake was not suppose to have any shooting weapons. It was suppose to be more of a DnD type game where the hero (named Quake) would have a mighty hammer that would grow in strength as the game went on. There wasn't enough time to implement this so they changed to the Doom style weapons at the last moment. (umm, good choice guys) Also, the Ogres were suppose to laugh and piss on your body after you died, that was also cut due to time restrictions.
- Tim Willits had designed a bunch of maps that didn't fit into the single player theme. He suggested that they should remove the monsters and exits so that players could play against each other. The others at id Software reluctantly agreed and thus, Deathmatch Maps were born. This one idea gave birth to all the 1v1, clans and deathmatch games / tournaments we know today.
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